BB-GAMCS · Swinburne University of Technology · Double degree
Bachelor of Games and Interactivity/Bachelor of Computer Science
Games and Animation
- Minimum ATAR
- 70
- Full time
- 4 years
- Part time
- —
- Credit points
- 400
- Campus
- Hawthorn
- Mode
- On campus
Overview
The Bachelor of Games and Interactivity/Bachelor of Computer Science will give you a broad knowledge of game design, combined with the computer science skills required to develop games and interactive applications.
This course provides students with broad knowledge of game design and the computer science skills required to develop games/ interactive applications.
First-year units
Level 1 units every student in this course takes or chooses from.
- FTV10005Sound Design and AcquisitionThis unit introduces students to the practices of sound acquisition as an integral part of film and television, animation, games and screen production. The unit will examine sound recording procedures for single camera shoots and field reco…
- ART10004Introduction to Game StudiesAfter completing this unit of study, students will have a theoretical and critical knowledge of the digital game medium and culture. This subject is also designed to develop generic skills that are applicable to a broad range of disciplines…
- GAM10002Principles of Game DesignThis unit introduces key concepts in game design. It aims to develop a practical understanding of the design process particular to games building on interactive game structures established earlier in the course. It introduces key aspects of…
- COS10004Computer SystemsStudents will become familiar with the design, programming, operation, and design constraints of computing hardware.
- COS10009Introduction to ProgrammingThis unit of study aims to introduce students to structured procedural programming and design.
- COS10025Technology in an Indigenous Context ProjectThis unit aims to provide students with an opportunity to work on a project that will deepen their understanding of the plurality and diversity of Indigenous knowledge systems, worldviews, standpoints, and culture in relation to STEM techno…
- COS10026Web Technology ProjectThis project-based unit focuses on developing your skills to build web applications using web technologies. You'll work individually and in teams to tackle real-world web development challenges, building proficiency in selecting and applyin…
- TNE10006Networks and SwitchingThis unit of study aims to introduce you to the field of data networking and to provide you with the necessary skills to design and successfully deploy a small network. Teaching periods Location Start and end dates Last self-enrolment date…
Course structure
Open a major, minor or specialisation to see its units.
Core units
150 cpBachelor of Games and Interactivity
137.5 cp- FTV10005Sound Design and Acquisition12.5 cp
- ART10004Introduction to Game Studies12.5 cp
- DDD200223D Modelling for Objects and Environments12.5 cp
- GAM10002Principles of Game Design12.5 cp
- GAM20001Introduction to Games Production12.5 cp
- GAM20003Digital Game Prototyping Lab12.5 cp
- GAM20004Writing for Interactive Narratives12.5 cp
- GAM30002Games & Interactivity Project 112.5 cp
- ART30003Behaviour and Motivation in Games12.5 cp
- GAM30003Games & Interactivity Project 212.5 cp
- GAM30004User-Centred Design & Evaluation12.5 cp
Bachelor of Computer Science
100 cp- COS10004Computer Systems12.5 cp
- COS10009Introduction to Programming12.5 cp
- COS10025Technology in an Indigenous Context Project12.5 cp
- COS10026Web Technology Project12.5 cp
- TNE10006Networks and Switching12.5 cp
- COS20007Object Oriented Programming12.5 cp
- COS40005Computing Technology Project A12.5 cp
- COS40006Computing Technology Project B12.5 cp
Bachelor of Games and Interactivity Majors
100 cpBachelor of Computer Science Majors
100 cp- COS10009Introduction to Programming12.5 cp
- COS20015Fundamentals of Data Management12.5 cp
- COS20007Object Oriented Programming12.5 cp
- COS10004Computer Systems12.5 cp
- COS30008Data Structures and Patterns12.5 cp
- COS30017Software Development for Mobile Devices12.5 cp
- ICT30005Professional Issues in Information Technology12.5 cp
Work placement
100 cp- WEI20001Work Experience in Industry A25 cp
- GAM20007Integrated Professional Placement A - Games and Interactivity25 cp
- WEI20002Work Experience in Industry B25 cp
- GAM20008Integrated Professional Placement B - Games and Interactivity25 cp
- ICT20013Integrated Professional Placement A - Information and Communication Technology25 cp
- ICT20014Integrated Professional Placement B - Information and Communication Technology25 cp
Careers
- Games developer
- Computer graphics (CG) animator
- Games tester
- Multimedia developer
- Data scientist
- Software architect
- Programmer
- Software developer