GAM20003 · Swinburne University of Technology
Digital Game Prototyping Lab
- Credit points
- 12.5
- Level
- 2
- Workload
- ≈ 13 h / week
- Faculty
- Games and Animation
What it covers
The lab is a space for the design and development of game projects. Research and presentation methods, group work and communication techniques, planning and production are fundamental to the design process. Each lab builds on knowledge from other units and applies this knowledge to achievable and defined outcomes. In the second lab concepts explored in Introduction to Game Studies and Principles of Game Design are applied to the design and development of a digital game prototype.
Assessment
| Task | Type | Weight |
|---|---|---|
| Peer Evaluation | Individual | 30% |
| Presentation | Group | 40% |
| Project Report | Group | 30% |
When and where
| Teaching period | Campus | Mode |
|---|---|---|
| Semester 2 | Hawthorn | On campus |