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GAM20003 · Swinburne University of Technology

Digital Game Prototyping Lab

Credit points
12.5
Level
2
Workload
≈ 13 h / week
Faculty
Games and Animation

What it covers

The lab is a space for the design and development of game projects. Research and presentation methods, group work and communication techniques, planning and production are fundamental to the design process. Each lab builds on knowledge from other units and applies this knowledge to achievable and defined outcomes. In the second lab concepts explored in Introduction to Game Studies and Principles of Game Design are applied to the design and development of a digital game prototype.

Assessment

TaskTypeWeight
Peer EvaluationIndividual30%
PresentationGroup40%
Project ReportGroup30%

When and where

Teaching periodCampusMode
Semester 2HawthornOn campus