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GAM20001 · Swinburne University of Technology

Introduction to Games Production

Credit points
12.5
Level
2
Workload
≈ 13 h / week
Faculty
Games and Animation

What it covers

• To give students an overview of key concepts and production techniques in game development • To provide an introduction to the production of digital games using popular production management tools, file repositories, game engines, level editors and bug tracking packages • To provide insight into the practical processes involved in game development

Assessment

TaskTypeWeight
Class ExercisesIndividual45%
Concept DesignsGroup15%
ProjectGroup40%

When and where

Teaching periodCampusMode
Semester 1HawthornOn campus