GAM30003 · Swinburne University of Technology
Games & Interactivity Project 2
- Credit points
- 12.5
- Level
- 3
- Workload
- ≈ 13 h / week
- Faculty
- Games and Animation
What it covers
This project unit is for students in the final stage of the Games and Interactivity Program, synthesising learning from all previous units in the degree, and applying this knowledge to achievable and defined outcomes. Projects commenced in GAM30002 are here taken through a full production cycle, moving from alpha stage to fully realised, playable products for public release: game mechanics, level designs, avatar abilities, and the assortment of assets such as models, textures, visual effects, music and so on, are developed and integrated to a level suitable for demonstration at industry events and consumer-facing expositions.
Assessment
| Task | Type | Weight |
|---|---|---|
| Peer Evaluation | Individual | 30% |
| Presentation | Group | 40% |
| Project Report | Group | 30% |
When and where
| Teaching period | Campus | Mode |
|---|---|---|
| Semester 2 | Hawthorn | On campus |