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MakeMyCareer

ART30003 · Swinburne University of Technology

Behaviour and Motivation in Games

Credit points
12.5
Level
3
Workload
≈ 13 h / week
Faculty
Games and Animation

What it covers

This unit familiarises students with psychological concepts useful for game design. It provides students with an understanding of both player and design psychology, producing greater awareness in their creative process. The intention is to provide them with tools to better understand the motivations of the people they design for and to examine their own creative practice in depth. The unit is divided into four arenas; player psychology, design considerations, design motivations and application to industry.

Assessment

TaskTypeWeight
Case Study ReportGroup30%
Design ProjectGroup40%
ReflectionIndividual30%

When and where

Teaching periodCampusMode
Semester 1HawthornOn campus