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GAM10002 · Swinburne University of Technology

Principles of Game Design

Credit points
12.5
Level
1
Workload
≈ 12 h / week
Faculty
Games and Animation

What it covers

This unit introduces key concepts in game design. It aims to develop a practical understanding of the design process particular to games building on interactive game structures established earlier in the course. It introduces key aspects of the games industry production methodology and creative industries working towards the production of a simple working game prototype.

Assessment

TaskTypeWeight
AnalysisIndividual10%
AssessmentGroup40%
AssessmentGroup30%
ReportIndividual20%

When and where

Teaching periodCampusMode
Semester 2HawthornOn campus