GAM10002 · Swinburne University of Technology
Principles of Game Design
- Credit points
- 12.5
- Level
- 1
- Workload
- ≈ 12 h / week
- Faculty
- Games and Animation
What it covers
This unit introduces key concepts in game design. It aims to develop a practical understanding of the design process particular to games building on interactive game structures established earlier in the course. It introduces key aspects of the games industry production methodology and creative industries working towards the production of a simple working game prototype.
Assessment
| Task | Type | Weight |
|---|---|---|
| Analysis | Individual | 10% |
| Assessment | Group | 40% |
| Assessment | Group | 30% |
| Report | Individual | 20% |
When and where
| Teaching period | Campus | Mode |
|---|---|---|
| Semester 2 | Hawthorn | On campus |