MDA10017 · Swinburne University of Technology
Experiencing Immersive Media: AR, VR and Mixed Reality
- Credit points
- 12.5
- Level
- 1
- Workload
- ≈ 13 h / week
- Faculty
- Design
What it covers
Experiencing Immersive Media introduces students to core concepts and debates around cutting-edge and immersive media technologies, including Virtual, Augmented and Mixed Reality, and Motion and Volumetric Capture. Students experience these technologies first-hand, and also consider the role of algorithms and artificial intelligence in contemporary media art and creative industries. This unit supports students to reflect on the potential of immersive media to reframe and re-appropriate places and experiences that hold cultural significance for local, marginalised, and postcolonial communities. Students will also be equipped with knowledge and critical tools to understand the role of emerging and immersive technologies in both entertainment and creative/GLAM industries (Galleries, Libraries, Archives and Museums). Students will develop their own immersive experience design proposal aligned with industry expectations..
Assessment
| Task | Type | Weight |
|---|---|---|
| Analysis | Individual | 20% |
| Design Proposal and Concept | Individual/Group | 50% |
| Final Knowledge Essay | Individual | 30% |
When and where
| Teaching period | Campus | Mode |
|---|---|---|
| Semester 1 | Hawthorn | On campus |