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BA-ANI · Swinburne University of Technology · Bachelor degree

Bachelor of Animation

Games and Animation

Minimum ATAR
65
Full time
3 years
Part time
—
Credit points
300
Campus
Hawthorn
Mode
On campus

Overview

Get hands-on experience in 2D, 3D and stop-motion animation for film and television, visual effects and games. Access state-of-the-art workstations, a purpose-built animation studio, interactive pen displays, high-end cameras and render farms for processing 3D computer animation to bring stories and characters to life.

Graduates of this course gain advanced skills in the production of 2D, 3D and stop-motion animation for film, television, visual effects and games.

First-year units

Level 1 units every student in this course takes or chooses from.

Course structure

Open a major, minor or specialisation to see its units.

Core units

100 cp
  • ANI10001Introduction to Animation12.5 cp
  • ANI100022D Production Techniques for Animation12.5 cp
  • ANI10003History of Animation12.5 cp
  • ANI10004Introduction to Character and Environment Design12.5 cp
  • ANI100053D Production Techniques for Animation12.5 cp
  • ANI10006Action Analysis and Locomotion12.5 cp
  • ANI20001Advanced Character Design for Animation12.5 cp
  • ANI20003Acting for Animation12.5 cp
  • FTV10005Sound Design and Acquisition12.5 cp
  • FTV10006Genre and the Moving Image12.5 cp
  • ANI20002Writing and Directing for Animation12.5 cp
  • ANI20004Producing and Production Management for Animation12.5 cp
  • ANI30003Major Project: Preproduction25 cp
  • ANI30002Major Project: Production and Post Production25 cp

Minors

50 cp
  • WEI20001Work Experience in Industry A25 cp
  • FTV20018Integrated Professional Placement A - Film and Television25 cp
  • WEI20002Work Experience in Industry B25 cp
  • FTV20019Integrated Professional Placement B - Film and Television25 cp

Careers

  • 2D and 3D animators
  • Cinematographer
  • Editor
  • Stop motion animator
  • Director or producer
  • Screenwriter