BA-ANI · Swinburne University of Technology · Bachelor degree
Bachelor of Animation
Games and Animation
- Minimum ATAR
- 65
- Full time
- 3 years
- Part time
- —
- Credit points
- 300
- Campus
- Hawthorn
- Mode
- On campus
Overview
Get hands-on experience in 2D, 3D and stop-motion animation for film and television, visual effects and games. Access state-of-the-art workstations, a purpose-built animation studio, interactive pen displays, high-end cameras and render farms for processing 3D computer animation to bring stories and characters to life.
Graduates of this course gain advanced skills in the production of 2D, 3D and stop-motion animation for film, television, visual effects and games.
First-year units
Level 1 units every student in this course takes or chooses from.
- ANI10001Introduction to AnimationThis unit will introduce students to the fundamental principles and practices of key frame animation. Students will study and explore the application of these principles using a range of 2D animation methods such as paper, computer and stop…
- ANI100022D Production Techniques for AnimationThis unit introduces and builds competency in the application of 2D imaging techniques, production tools, software and workflows for 2D animated content. Acquired skills and unit resources will provide students with a practical grounding in…
- ANI10003History of AnimationThe unit will expose students to a wide range of historically significant animation. Students will learn how to analyse the aesthetics, filmmaking styles and techniques of various productions. They will be able to articulate the manner in w…
- ANI10004Introduction to Character and Environment DesignThis unit introduces students to the area of production design, the role of the production designer and creative methods used to develop the look and feel of animated outcomes. Students will be introduced to principles of character and envi…
- ANI100053D Production Techniques for AnimationThis unit will introduce students to fundamental production techniques, tools and workflows used for 3D computer and stop-motion animation. Learning activities will provide students with a practical grounding in a variety of 3D production t…
- ANI10006Action Analysis and LocomotionThis unit improves students’ understanding of the principles of animation through the study and analysis of motion, dynamics and anatomy. Drawing and animation activities will develop foundational knowledge of motion, and the production ski…
- FTV10005Sound Design and AcquisitionThis unit introduces students to the practices of sound acquisition as an integral part of film and television, animation, games and screen production. The unit will examine sound recording procedures for single camera shoots and field reco…
- FTV10006Genre and the Moving ImageThis unit aims to encourage independent learning and research through the examination of texts drawn from film, television and new media forms. The unit emphasises individual development and the use of peer collaboration to identify and art…
Course structure
Open a major, minor or specialisation to see its units.
Core units
100 cp- ANI10001Introduction to Animation12.5 cp
- ANI100022D Production Techniques for Animation12.5 cp
- ANI10003History of Animation12.5 cp
- ANI10004Introduction to Character and Environment Design12.5 cp
- ANI100053D Production Techniques for Animation12.5 cp
- ANI10006Action Analysis and Locomotion12.5 cp
- ANI20001Advanced Character Design for Animation12.5 cp
- ANI20003Acting for Animation12.5 cp
- FTV10005Sound Design and Acquisition12.5 cp
- FTV10006Genre and the Moving Image12.5 cp
- ANI20002Writing and Directing for Animation12.5 cp
- ANI20004Producing and Production Management for Animation12.5 cp
- ANI30003Major Project: Preproduction25 cp
- ANI30002Major Project: Production and Post Production25 cp
Minors
50 cpCareers
- 2D and 3D animators
- Cinematographer
- Editor
- Stop motion animator
- Director or producer
- Screenwriter