ANI20001 · Swinburne University of Technology
Advanced Character Design for Animation
- Credit points
- 12.5
- Level
- 2
- Workload
- ≈ 13 h / week
- Faculty
- Games and Animation
What it covers
This unit will build upon introductory character design studies through an extension into advanced character design and development methods. Students will explore and combine anatomical functionality, gestural posing, facial expression, acting potential and stylisation to develop greater sophistication and authenticity within animated characters, and their immediate surroundings.
Assessment
Assessment not published yet.
When and where
| Teaching period | Campus | Mode |
|---|---|---|
| Semester 1 | Hawthorn | On campus |