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GAM30006 · Swinburne University of Technology

Experimental Game Design

Credit points
12.5
Level
3
Workload
≈ 13 h / week
Faculty
Games and Animation

What it covers

This unit focuses upon experimentation and innovation with fundamental concepts of game design and play across multiple media. Research and presentation methods, group work and communication, planning and production are essential to the design process. This unit builds on knowledge from other units to explore the platform of experimental game design using the campus as a playground, with links to other forms of media including film, theatre, television, and the digital arts. In this unit, game design principles are expanded upon, and experimented with, through the development, promotion and play of game projects.

Assessment

Assessment not published yet.

When and where

Teaching periodCampusMode
Semester 1HawthornOn campus