Skip to content
MakeMyCareer

FIT3097 · Monash University

Technical art

Credit points
6
Level
3
Workload
≈ 12 h / week
Faculty
Information Technology

What it covers

Technical artists bridge the gap between creative, programming and engineer teams in game development. This unit introduces you to the core principles of technical artistry, including shader technology, pre and post processing, visual effects, and tools creation. Using professional software and techniques, you will be given the opportunity to workshop and design unique digital entertainment experiences.

Assessment

TaskTypeWeight
Assignment 1: Custom ShadersArtefact15%
PresentationPresentation15%
Assignment 2: Visual EffectsArtefact20%
Test 1: ShadersQuiz / Test15%
Assignment 3: Procedural Generation ToolPortfolio35%

When and where

Teaching periodCampusMode
Second semesterClaytonOn-campus