FIT3097 · Monash University
Technical art
- Credit points
- 6
- Level
- 3
- Workload
- ≈ 12 h / week
- Faculty
- Information Technology
What it covers
Technical artists bridge the gap between creative, programming and engineer teams in game development. This unit introduces you to the core principles of technical artistry, including shader technology, pre and post processing, visual effects, and tools creation. Using professional software and techniques, you will be given the opportunity to workshop and design unique digital entertainment experiences.
Assessment
| Task | Type | Weight |
|---|---|---|
| Assignment 1: Custom Shaders | Artefact | 15% |
| Presentation | Presentation | 15% |
| Assignment 2: Visual Effects | Artefact | 20% |
| Test 1: Shaders | Quiz / Test | 15% |
| Assignment 3: Procedural Generation Tool | Portfolio | 35% |
When and where
| Teaching period | Campus | Mode |
|---|---|---|
| Second semester | Clayton | On-campus |