FIT2169 · Monash University
Immersive environments
- Credit points
- 6
- Level
- 2
- Workload
- ≈ 12 h / week
- Faculty
- Information Technology
What it covers
Build playable levels where sound, space, and story come together. This unit introduces the principles and techniques of immersive environment design using game engine prototyping tools. Building on the 3D modelling and texturing skills developed in FIT1033 - Foundations of 3D, you will learn how to deploy assets within a game engine to construct expansive, explorable environments. You will bring your environments to life with soundscapes, lighting, and basic interactive elements that support narrative and player engagement. Upon completion of this unit, you will have produced a series of interactive game-level prototypes, drawing inspiration from a range of historical and contemporary sources.
Assessment
| Task | Type | Weight |
|---|---|---|
| Assignment 2b - An Interactive Tower | Artefact | 25% |
| Test 2 – Interpreting a Stylised Landscape | Quiz / Test | 10% |
| Test 1 - Modelling and Texturing an Industrial Prop | Quiz / Test | 10% |
| Assignment 1 - Constructing an Industrial 3D Scene | Artefact | 20% |
| Test 3 – Prototyping an Interactive Game Level | Quiz / Test | 10% |
| Assignment 2a - A Stylised Landscape | Artefact | 25% |
When and where
| Teaching period | Campus | Mode |
|---|---|---|
| Second semester | Clayton | On-campus |