FIT1033 · Monash University
Foundations of 3D
- Credit points
- 6
- Level
- 1
- Workload
- ≈ 12 h / week
- Faculty
- Information Technology
What it covers
From concept to creation, this unit teaches you how 3D assets are made for the game worlds we play and explore. Foundations of 3D introduces you to the creative and technical processes behind 3D modelling in the context of games and immersive media. You'll develop the core skills needed to design and construct 3D assets for interactive environments, animation, and visual prototyping. Throughout the unit, you'll explore key techniques including geometric and organic modelling, UV unwrapping, texture mapping, lighting, camera positioning, and rendering techniques. Learning takes place through hands-on, studio-style sessions using industry standard tools, allowing you to apply new techniques each week. Assessment tasks focus on practical asset creation and documentation. You’ll produce original 3D works and demonstrate your understanding of technical processes through project-based work. This unit teaches skills that are fundamental for its subsequent units, including FIT2169 - Immersive Environments, FIT3187 - 3D Character Animation and FIT2098 - Virtual and Augmented reality.
Assessment
| Task | Type | Weight |
|---|---|---|
| Portfoliohurdle | Portfolio | 100% |
| Studio Testshurdle | Quiz / Test | 0% |
Hurdle tasks must be passed regardless of your overall mark.
When and where
| Teaching period | Campus | Mode |
|---|---|---|
| Second semester | Clayton | Flexible |