GRAP3091 · RMIT University
Game Systems
- Credit points
- 12
- Level
- —
- Workload
- —
- Faculty
- College of Design and Social Context
What it covers
In this course, you will focus on the design, analysis, and prototyping of game systems and how they interact with other components of game design such as assets and aesthetics. Through a design-first approach, you will engage in systems and architectural thinking to design and construct interactive experiences. You will work individually and in groups to develop projects that utilise assets, scripting, and game engines critically and creatively.
Assessment
Assessment not published yet.
When and where
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