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COSC3178 · RMIT University

Programming for Play

Credit points
12
Level
—
Workload
—
Faculty
College of Design and Social Context

What it covers

In this course, you will focus on the various ways game mechanics are translated into actual gameplay using code, existing software packages and development tools. You will design and build a series of games exploring development practices used in games industry and arts practice. Through a series of gameplay prototypes you will demonstrate how different programming techniques, design paradigms and architectural styles effect the development process and the player experience. This course is part of Minor: Game Development

Assessment

Assessment not published yet.

When and where

Teaching periodCampusMode
City