COSC3178 · RMIT University
Programming for Play
- Credit points
- 12
- Level
- —
- Workload
- —
- Faculty
- College of Design and Social Context
What it covers
In this course, you will focus on the various ways game mechanics are translated into actual gameplay using code, existing software packages and development tools. You will design and build a series of games exploring development practices used in games industry and arts practice. Through a series of gameplay prototypes you will demonstrate how different programming techniques, design paradigms and architectural styles effect the development process and the player experience. This course is part of Minor: Game Development
Assessment
Assessment not published yet.
When and where
| Teaching period | Campus | Mode |
|---|---|---|
| City |