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COSC3176 · RMIT University

Game Environments

Credit points
12
Level
—
Workload
—
Faculty
College of Design and Social Context

What it covers

In this course you will focus on the art direction, world building and design process of game environments. As part of this process, you will develop a pre-production folio for games that combines useable materials for future projects, pre-production materials explaining and exploring your process, and examples of how both might be deployed. You will engage with both creative and technical tools to produce work such as thumbnail sketches, photo collages, paintovers, greybox scenes and art tests. Peer feedback and collaborative work will ensure your project becomes creatively self-sustaining This course is part of Minor: Game Art

Assessment

Assessment not published yet.

When and where

Teaching periodCampusMode
City