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COSC2527 · RMIT University

Games and Artificial Intelligence Techniques

Credit points
12
Level
—
Workload
—
Faculty
STEM College

What it covers

This course is an advanced seminar-style course involving a substantial practical component, developing a Computer Game incorporating Artificial Intelligence Techniques. You will be guided through readings and subject content each week by the course leader(s). You are required to have a laptop capable of running the latest 'LTS' version of Unity. Topics include both theoretical topics in selected artificial intelligence techniques pertinent to game implementation, as well as practical tools for implementing those techniques. You will use such tools and techniques to build a specified interactive game over the course of the semester, incorporating intelligent behaviours into the game. This course involves a significant level of self-learning (C#, Unity, game design, etc.) and hence it suited to more advanced students If you are enrolled in this course as a component of your Bachelor Honours Program, your overall mark will contribute to the calculation of the Weighted Average Mark (WAM). See the WAM information web page for more information.

Assessment

Assessment not published yet.

When and where

Teaching periodCampusMode
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