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COSC2348 · RMIT University

Games Studio 1

Credit points
12
Level
—
Workload
—
Faculty
STEM College

What it covers

In games studio 1 you will learn a common gaming language and environment, and key features of game design. You will also learn about game-based principles of usability. The language you choose will be based on your preferences; you may elect to learn a platform such as Minecraft or Roblox, or learn a game engine such as Unity. A studio-based project provides you with an environment in which you will be introduced to basic aspects of game design and development, with a strong emphasis on cross-disciplinary teamwork. Upon completion of the course, you will have gained generic problem solving skills, basic project management skills, an understanding of core knowledge areas of computer games design and development, and familiarity with some tools and tool chains for designing and developing games. You will be required to build a simple game level or a game modification, using a game engine, as a proof of concept. This course includes a work integrated learning experience in which your knowledge and skills will be applied and assessed in a real or simulated workplace context and where feedback from industry and/ or community is integral to your experience. You will undertake an industry engaged project in a studio-based workshop environment. You will be assessed by RMIT staff.

Assessment

Assessment not published yet.

When and where

Teaching periodCampusMode
City