COS30002 · Swinburne University of Technology
Artificial Intelligence for Games
- Credit points
- 12.5
- Level
- 3
- Workload
- ≈ 13 h / week
- Faculty
- Information Technology
What it covers
The aim of this unit is for students to understand and apply artificial intelligence concepts and techniques to solve complex problems within game environments and game development, focusing on challenges that do not have straightforward solutions.
Assessment
| Task | Type | Weight |
|---|---|---|
| Portfolio | Individual | 70% |
| Assignment | Individual | 40% |
When and where
| Teaching period | Campus | Mode |
|---|---|---|
| Semester 1 | Hawthorn | On campus |