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COS30002 · Swinburne University of Technology

Artificial Intelligence for Games

Credit points
12.5
Level
3
Workload
≈ 13 h / week
Faculty
Information Technology

What it covers

The aim of this unit is for students to understand and apply artificial intelligence concepts and techniques to solve complex problems within game environments and game development, focusing on challenges that do not have straightforward solutions.

Assessment

TaskTypeWeight
PortfolioIndividual70%
AssignmentIndividual40%

When and where

Teaching periodCampusMode
Semester 1HawthornOn campus